On 2014-08-20, 6:29 PM, Jeff Gilbert wrote:
If running debug tests on a single platform is generally sufficient for
non-graphics bugs,
It is not. That is the point I was trying to make. :-)
> it might be useful to have the Graphics branch run debug tests on all
platforms, for use with graphics checkins. (while running a decreased
number of debug tests on the main branches) It's still possible for
non-graphics code to expose platform-specific bugs, but it's less
likely, so maybe larger regression windows are acceptable for
platform-specific bugs in non-graphics code.
I don't really understand how graphics is special here. We do have
platform specific code outside of graphics as well, so we don't need to
solve this problem for gfx specifically.
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