+1
On Wed, Jan 9, 2013 at 10:57 AM, Filip Maj <f...@adobe.com> wrote: > https://github.com/alunny/cordova-plugin-spec > > > We should move this to our wiki asap > > On 1/9/13 7:28 AM, "Gord Tanner" <gtan...@gmail.com> wrote: > > >Ideally the require paths should stay true to the following rules (not > >that > >we follow them exactly now but we are close): > > > >1. should always start with cordova (in case we ever share a require > >framework) > >2. should follow as close as possible to the folder structure. > > > >We don't really do this now (but we are close). It is mainly to help with > >navigation of the project from a require statement: > > > > var foo = require('cordova/plugin/foo/submodule') > > > >Ideally I should be able to navigate to a file that lives in: > > > > ~/cordova.js/plugin/foo/submodule.js > > > >But realistically we are probably going to see: > > > > ~/cordova.js/plugin/foo/js/submodule.js > > > >Assuming we are dumping everything into a js folder here is the "mapping" > >off the top of my head: > > > > var foo = require('cordova/plugin/foo') > > ~/cordova.js/plugin/foo/js/index.js > > > > var foo = require('cordova/plugin/foo/ios') > > ~/cordova.js/plugin/foo/js/ios.js > > > > var foo = require('cordova/plugin/foo/blackberry/qnx') > > ~/cordova.js/plugin/foo/js/blackberry/qnx.js > > > >What does a plugin (native and js code) folder structure look like? > > > > > >On Wed, Jan 9, 2013 at 9:42 AM, Andrew Grieve <agri...@google.com> wrote: > > > >> I'd like to take a first step towards moving plugin JS into separate > >>repos > >> by first moving them around within cordova-js. > >> > >> Here is my proposal: > >> > >> Current structure: > >> lib/common/plugin/*.js > >> lib/$PLATFORM/plugin/*.js > >> > >> New structure: > >> plugin/$PLUGIN_NAME/js/common/*.js > >> plugin/$PLUGIN_NAME/js/$PLATFORM/*.js > >> > >> The require path will need to change. Going from: > >> cordova.require('cordova/plugin/FileTransferError') > >> To: > >> cordova.require('plugin/file/FileTransferError') > >> > >> > >> I'll obviously need to update the builder scripts accordingly. The idea > >> here is that we: > >> 1. "cordova plugin add" will copy files into a project's plugins > >> directory > >> 2. "cordova build ios" will use the cordova-js packager and > >>pass it > >> the plugin/ directory to use > >> > >> This will not involve changing how we export modules onto namespaces in > >> common.js / platform.js. That will come next though. > >> > >> > >> The resulting structure will look like: > >> > >> plugin/accelerometer/js/common/Acceleration.js > >> plugin/accelerometer/js/common/accelerometer.js > >> plugin/battery/js/common/battery.js > >> plugin/compass/js/common/Compass*.js > >> plugin/contacts/js/common/Contact*.js > >> plugin/device/js/common/device.js > >> plugin/geolocation/js/common/Coordinates.js > >> plugin/geolocation/js/common/Position*.js > >> plugin/globalization/js/common/Globalization*.js > >> plugin/inappbrowser/js/common/InAppBrowser.js > >> plugin/logger/js/common/logger.js > >> plugin/logger/js/common/console-via-logger.js > >> plugin/media/js/common/Capture*.js > >> plugin/media/js/common/ConfigurationData.js > >> plugin/media/js/common/Media*.js > >> plugin/network/js/common/Connection.js > >> plugin/notification/js/common/notification.js > >> plugin/camera/js/common/Camera*.js > >> plugin/echo/js/common/echo.js > >> plugin/file/js/common/Directory*.js > >> plugin/file/js/common/Entry.js > >> plugin/file/js/common/File*.js > >> plugin/file/js/common/Flags.js > >> plugin/file/js/common/LocalFileSystem.js > >> plugin/file/js/common/Metadata.js > >> plugin/file/js/common/ProgressEvent.js > >> plugin/splashscreen/js/common/splashscreen.js > >> > >