OK, so we've already agreed to this? Why don't we just do this?

On Wed, Jan 4, 2017 at 10:52 PM, Vladimir Kotikov (Akvelon) <
v-vlk...@microsoft.com> wrote:

> Here is another relevant proposal and discussion:
> https://github.com/cordova/cordova-discuss/pull/30. I think we’ve agreed
> to follow this way to “pin” specific plugins’ versions to specific cordova
> versions.
>
> Here are some examples:
> 1. https://github.com/apache/cordova-plugin-inappbrowser/
> blob/master/package.json#L47-L54
> 2. https://github.com/litehelpers/Cordova-sqlite-
> storage/blob/storage-master/package.json#L13-L17
>
> -
> Best regards, Vladimir
>
>
> On 1/4/17, 19:21, "julio cesar sanchez" <jcesarmob...@gmail.com> wrote:
>
>     I think we should start testing plugins with cordova-android 4.1.1 as
> is
>     the lower required by Google to publish on Google play. If some plugin
>     doesn't compile then increase the engine version to next
> cordova-android.
>     In example, camera plugin doesn't compile with cordova-android 4.1.1.
>
>     For cordova-ios we should require at least 3.4.1 as is the version that
>     included the 64bit support, required by apple, not sure if they
> require a
>     newer version for some other reason now.
>
>
>     El 4 ene. 2017 2:52 p. m., "Filip Maj" <maj....@gmail.com> escribió:
>
>     > Sounds like a good idea, but how to go about doing it? We probably
>     > can't easily, for example, rule out older versions of iOS without
>     > someone testing with an old Xcode version.
>     >
>     > On Tue, Jan 3, 2017 at 5:15 PM, Shazron <shaz...@gmail.com> wrote:
>     > > Related: https://na01.safelinks.protection.outlook.com/?url=
> https%3A%2F%2Fissues.apache.org%2Fjira%2Fbrowse%2FCB-6582&
> data=02%7C01%7Cv-vlkoti%40microsoft.com%7Ce2cfd36143c74c85e24408d434bd
> b765%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%
> 7C636191436803774697&sdata=Ny5sFt0LDFmoCUyQbYW1%2B%
> 2Flf38Sz2QKpfuFLqNO3aRE%3D&reserved=0
>     > > (almost 3 years old...)
>     > >
>     > > TLDR; we should update the engine tags, with as much granularity as
>     > > possible.
>     > >
>     > > I think we didn't do this because we don't actually know if it
> *doesn't*
>     > > work on an older version (since of course we don't test the current
>     > version
>     > > with older platform version) and didn't want to unnecessarily
> restrict a
>     > > user from installing it.
>     > >
>     > > We planned to pin core plugins to a cordova-lib version but we
> decided to
>     > > use engine tags in plugins:
>     > > https://na01.safelinks.protection.outlook.com/?url=
> https%3A%2F%2Fgithub.com%2Fcordova%2Fcordova-discuss%
> 2Fblob%2Fmaster%2Fproposals%2F&data=02%7C01%7Cv-vlkoti%40microsoft.com%
> 7Ce2cfd36143c74c85e24408d434bdb765%7C72f988bf86f141af91ab2d7cd011
> db47%7C1%7C0%7C636191436803774697&sdata=2bK2SeDLFC50%2Boo4crA%
> 2Fvj3PqRRcZ0iNcRCOzdcpNvU%3D&reserved=0
>     > pinningAndVersioning.md
>     > >
>     > >
>     > > On Tue, Jan 3, 2017 at 12:26 PM, julio cesar sanchez <
>     > jcesarmob...@gmail.com
>     > >> wrote:
>     > >
>     > >> I have noticed that most of the plugins don't use the engine tags
> or
>     > have
>     > >> them set to cordova 3.0.0 or 3.1.0 which are very old.
>     > >>
>     > >> As we drop support for old iOS/Android versions when updating
>     > cordova-ios
>     > >> and cordova-android, what is our policy for iOS/Android versions
>     > support in
>     > >> plugins?
>     > >>
>     > >> Right now people can use the plugins on very old versions of iOS
> or
>     > Android
>     > >> despite we don't support them on the platforms, as the plugins
> engines
>     > are
>     > >> set to 3.0.0 or 3.1.0 on most of them.
>     > >>
>     > >> Should we start updating the engines to newer cordova versions?
> or even
>     > >> fine grain it to cordova-ios/cordova-android versions?
>     > >> I have noticed that we even have engines for iOS versions using
>     > apple-ios
>     > >> on the engine tag
>     > >> https://na01.safelinks.protection.outlook.com/?url=
> https%3A%2F%2Fgithub.com%2Fapache%2Fcordova-plugin-
> wkwebview-&data=02%7C01%7Cv-vlkoti%40microsoft.com%
> 7Ce2cfd36143c74c85e24408d434bdb765%7C72f988bf86f141af91ab2d7cd011
> db47%7C1%7C0%7C636191436803774697&sdata=yLXXSTq5hXfxS1yMhOePCv%
> 2F7xLuxpUyzOoTATnUU3bo%3D&reserved=0
>     > >> engine/blob/master/plugin.xml#L35
>     > >> (but not sure if this really does something as the plugin can be
>     > >> installed/used in older iOS versions and what works or doesn't
> work is
>     > >> controlled in the code)
>     > >>
>     > >> Or just say that the old Android/iOS version is not supported by
> Cordova
>     > >> anymore if someone complains about a plugin not working?
>     > >>
>     >
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