What about a new flag, --ignore-engines or something, instead of
changing an existing flag? Who knows what users rely on the existing
--force functionality?

On Thu, Jan 5, 2017 at 11:54 AM, Shazron <shaz...@gmail.com> wrote:
> You're right, --force does exist but the help for it says "forces copying
> source files from the plugin even if the
> same file already exists in the target directory" which is different
> conceptually from the force we want, in that we want to ignore engine
> restrictions.
>
> We could overload --force to do that as well I suppose?
>
> On Thu, Jan 5, 2017 at 9:17 AM, Steven Gill <stevengil...@gmail.com> wrote:
>
>> I think `--force` does exist and work for plugin add
>>
>> On Wed, Jan 4, 2017 at 11:22 PM, Shazron <shaz...@gmail.com> wrote:
>>
>> > Forgot about that merged proposal. What's lacking here is I think, a way
>> > for the user to override the engine version enforcement (for whatever
>> > reason, buggy CLI or plugin.xml, or they know something we don't know),
>> > something like a --force-install or something to that effect.
>> >
>> > On Wed, Jan 4, 2017 at 11:13 PM, Joe Bowser <bows...@gmail.com> wrote:
>> >
>> > > First of all, do we even suggest that the plugins will work to begin
>> > with,
>> > > or do we just not prevent people from installing plugins and tell them
>> > that
>> > > it may or may not work or that it's not supported when it fails?  I'm
>> > very
>> > > much with the latter, because while we don't test things we don't
>> > support,
>> > > some people are still using Ant for builds and some people are still
>> > > running the latest version of Cordova on Gingerbread, and while I think
>> > > people shouldn't be doing these things for very obvious reasons, I
>> don't
>> > > want to prevent them from doing it.
>> > >
>> > > Right now we only guarantee that the plugins released work on the most
>> > > recent version of Cordova that's released at any time.  We only do
>> > > backwards-compatibility only because people ask for it (or complain
>> very
>> > > loudly when we break it).  We don't do any testing of this past a
>> simple
>> > > spot check because we don't test plugins with prior versions of
>> > Cordova.  I
>> > > think that we really need to figure out what we do support.  We should
>> > > really stick to our six month deprecation policy on platform support
>> > unless
>> > > people want to step up and find the resources for all the CI work that
>> > > would be required.
>> > >
>> > > Basically, while I don't want to support earlier versions of Cordova, I
>> > > don't want to prevent people from using it either with an engine tag
>> > unless
>> > > there's some security thing or some blatantly obvious piece of
>> > > functionality that's required like in Camera.  (Shouldn't
>> > > cordova-plugin-compat fix the compile problems on Android 4.1.1, or is
>> > this
>> > > a thing where you just bump the API level?)
>> > >
>> > > On Wed, Jan 4, 2017 at 8:21 AM, julio cesar sanchez <
>> > > jcesarmob...@gmail.com>
>> > > wrote:
>> > >
>> > > > I think we should start testing plugins with cordova-android 4.1.1 as
>> > is
>> > > > the lower required by Google to publish on Google play. If some
>> plugin
>> > > > doesn't compile then increase the engine version to next
>> > cordova-android.
>> > > > In example, camera plugin doesn't compile with cordova-android 4.1.1.
>> > > >
>> > > > For cordova-ios we should require at least 3.4.1 as is the version
>> that
>> > > > included the 64bit support, required by apple, not sure if they
>> > require a
>> > > > newer version for some other reason now.
>> > > >
>> > > >
>> > > > El 4 ene. 2017 2:52 p. m., "Filip Maj" <maj....@gmail.com> escribió:
>> > > >
>> > > > > Sounds like a good idea, but how to go about doing it? We probably
>> > > > > can't easily, for example, rule out older versions of iOS without
>> > > > > someone testing with an old Xcode version.
>> > > > >
>> > > > > On Tue, Jan 3, 2017 at 5:15 PM, Shazron <shaz...@gmail.com> wrote:
>> > > > > > Related: https://issues.apache.org/jira/browse/CB-6582
>> > > > > > (almost 3 years old...)
>> > > > > >
>> > > > > > TLDR; we should update the engine tags, with as much granularity
>> as
>> > > > > > possible.
>> > > > > >
>> > > > > > I think we didn't do this because we don't actually know if it
>> > > > *doesn't*
>> > > > > > work on an older version (since of course we don't test the
>> current
>> > > > > version
>> > > > > > with older platform version) and didn't want to unnecessarily
>> > > restrict
>> > > > a
>> > > > > > user from installing it.
>> > > > > >
>> > > > > > We planned to pin core plugins to a cordova-lib version but we
>> > > decided
>> > > > to
>> > > > > > use engine tags in plugins:
>> > > > > > https://github.com/cordova/cordova-discuss/blob/master/
>> proposals/
>> > > > > pinningAndVersioning.md
>> > > > > >
>> > > > > >
>> > > > > > On Tue, Jan 3, 2017 at 12:26 PM, julio cesar sanchez <
>> > > > > jcesarmob...@gmail.com
>> > > > > >> wrote:
>> > > > > >
>> > > > > >> I have noticed that most of the plugins don't use the engine
>> tags
>> > or
>> > > > > have
>> > > > > >> them set to cordova 3.0.0 or 3.1.0 which are very old.
>> > > > > >>
>> > > > > >> As we drop support for old iOS/Android versions when updating
>> > > > > cordova-ios
>> > > > > >> and cordova-android, what is our policy for iOS/Android versions
>> > > > > support in
>> > > > > >> plugins?
>> > > > > >>
>> > > > > >> Right now people can use the plugins on very old versions of iOS
>> > or
>> > > > > Android
>> > > > > >> despite we don't support them on the platforms, as the plugins
>> > > engines
>> > > > > are
>> > > > > >> set to 3.0.0 or 3.1.0 on most of them.
>> > > > > >>
>> > > > > >> Should we start updating the engines to newer cordova versions?
>> or
>> > > > even
>> > > > > >> fine grain it to cordova-ios/cordova-android versions?
>> > > > > >> I have noticed that we even have engines for iOS versions using
>> > > > > apple-ios
>> > > > > >> on the engine tag
>> > > > > >> https://github.com/apache/cordova-plugin-wkwebview-
>> > > > > >> engine/blob/master/plugin.xml#L35
>> > > > > >> (but not sure if this really does something as the plugin can be
>> > > > > >> installed/used in older iOS versions and what works or doesn't
>> > work
>> > > is
>> > > > > >> controlled in the code)
>> > > > > >>
>> > > > > >> Or just say that the old Android/iOS version is not supported by
>> > > > Cordova
>> > > > > >> anymore if someone complains about a plugin not working?
>> > > > > >>
>> > > > >
>> > > > > ------------------------------------------------------------
>> > ---------
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>> > > > >
>> > > > >
>> > > >
>> > >
>> >
>>

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