Om, can you give an example?

IMO, there is a difference between MXML Graphics and FXG.  To me, FXG is
stuff in an FXG file exported from several Adobe design tools.  The internal
pieces are not manipulated at run time.  Today, FXG assets are compiled into
Sprites and other SWF primitives.

MXML Graphics in a skin are generally there for manipulation.  The top-level
tag is some component class.  I think in FlexJS, I would suggest just
writing components for Rect, Path, etc, so they can also be manipulated at
runtime.


On 3/25/13 12:15 PM, "Om" <bigosma...@gmail.com> wrote:

> On Mon, Mar 25, 2013 at 11:55 AM, Erik de Bruin <e...@ixsoftware.nl> wrote:
> 
>> Om,
>> 
>> 1) the wiki is mostly current, but as a work in progress: if it
>> doesn't work, ask and we will fix ;-)
>> 
>> 2) CSS resulting from...? I'm not familiar with FXG etc., so my
>> questions are bound to be naive as well, as you'll notice. Basically
>> we have access to whatever the compiler (Falcon-main, if you will) has
>> access to, but some thing might be easier than others. Mike S. is our
>> wizard, he'll know what to do if we can't figure it out.
>> 
> 
> Just to be clear, for all practical purposes, when I say FXG, I really mean
> MXML.  This is because, the Flex implementation of FXG ensures that FXG
> elements can be pluggable inline into any MXML component.  So, if we are to
> support MXML, then we must support FXG.
> 
> In what I am doing currently, I am actually processing an MXML file, ignore
> things that I dont care about (like fx:Script, fx:Metadata, and any
> non-visual component)
> 
> It just happens that for Spark components, the FXG elements appear only in
> their Spark skins.  This makes my job easier because if I target only the
> spark skins, I wont have to deal with a lot of other MXML functional (i.e.
> non view) elements.
> 
> 
>> 
>> 3) Ah, there is the CSS, I guess (fxg -> svg + css). The AS code will
>> be cross-compiled to AS (weird, I know) or any form of JS we chose,
>> most likely 'goog' JS, as it will have to be compatible with FlexJS
>> and the VanillaSDK. Due to the way FalconJx is set up, it will be easy
>> to add FXG specific JS parsing, if needed.
>> 
> 
> What if I want to handcode some javascript?  For example, if I want to
> support the current 'states' paradigm used in spark skins, I need to write
> some javascript to make it a reusable component.  I am not sure if this is
> the right approach, though.  What do you guys think?
> 
> 
>> 
>> 4) Sounds like and excellent starting point... however, you'll
>> probably have to tweak your local SDK 'a bit' to get both the Flex and
>> JS side working.  Or should be start one of those much rumored
>> 'shared' feature branches of the SDK?
>> 
> 
> What kind of tweaking do you mean?  Actually, I dont understand anything
> you just said.  Please explain like I am 5 years old :-)
> 
> 
>> 
>> I love how everything seems to be converging and it really feels like
>> Flex -> HTML5/JS is doable!
>> 
> 
> Cautious optimism abounds!
> 
> 
>> 
>> EdB
>> 
>> 
>> 
>> On Mon, Mar 25, 2013 at 7:21 PM, Om <bigosma...@gmail.com> wrote:
>>> Erik,
>>> 
>>> I am planning to get FalconJX working on my machine soon.  Before I start
>>> digging into it,
>>> 
>>> 1. Are these wiki pages current?
>>> 
>>> 
>> 
https://cwiki.apache.org/confluence/display/FLEX/AS+to+JS+-+the+%27goog%27+Wa>>
y
>>> 
>>> https://cwiki.apache.org/confluence/display/FLEX/FalconJx+Prototype
>>> 
>>> 2.  Do you have any thoughts on how we want to handle the resulting CSS?
>>>  Inlining everything or have it as separate files?
>>> 
>>> 3.  My approach would take in a spark skin file and convert the fxg
>>> elements into svg+css.  There is going to some AS code that needs to be
>>> converted JS.  I believe your approach already handles this right?
>>> 
>>> 4.  I see that the VanillaSDK supports the Button component in HTML5.
>>>  Maybe that is where I should start and get my code working there?
>>> 
>>> Sorry if I am asking naive questions, but I am looking for some guidance
>> on
>>> how to get my work integrated into FalconJx (or FalconJS)
>>> 
>>> Thanks,
>>> Om
>>> 
>>> On Mon, Mar 25, 2013 at 8:45 AM, Erik de Bruin <e...@ixsoftware.nl>
>> wrote:
>>> 
>>>> Hi,
>>>> 
>>>> Just 'checking in': FalconJx can now compile the FlexJSTest_again
>>>> example from the command line, using these arguments:
>>>> 
>>>> 
>>>> 
>> +env.PLAYERGLOBAL_HOME=/Users/erik/Documents/ApacheFlex/dependencies/PlayerGl
>> obal/player
>>>> +playerglobal.version=11.1
>>>> -load-config="/Applications/Adobe Flash Builder
>>>> 4.7/sdks/4.9.1/frameworks/flex-config.xml"
>>>> 
>>>> 
>> -library-path+=/Users/erik/Documents/ApacheFlex/git/flex-asjs/frameworks/as/l
>> ibs/FlexJSUI.swc
>>>> -js-output-type=FLEXJS
>>>> -output=/Users/erik/Desktop/FlexJS/fromEclipse/FlexJSTest.js
>>>> 
>>>> 
>> /Users/erik/Documents/ApacheFlex/git/flex-asjs/examples/FlexJSTest_again/src/
>> FlexJSTest.mxml
>>>> 
>>>> Well, not exactly those, please change the paths to fit your local
>>>> environment ;-)
>>>> 
>>>> Next up:
>>>> - support for publishing with the GCC and associated tricks (SourceMap
>>>> etc.)
>>>> - full FlexJS type AS -> JS support (the current implementation is
>>>> custom tailored to the FlexJSTest_Again example code)
>>>> 
>>>> Have fun!
>>>> 
>>>> EdB
>>>> 
>>>> 
>>>> 
>>>> --
>>>> Ix Multimedia Software
>>>> 
>>>> Jan Luykenstraat 27
>>>> 3521 VB Utrecht
>>>> 
>>>> T. 06-51952295
>>>> I. www.ixsoftware.nl
>>>> 
>> 
>> 
>> 
>> --
>> Ix Multimedia Software
>> 
>> Jan Luykenstraat 27
>> 3521 VB Utrecht
>> 
>> T. 06-51952295
>> I. www.ixsoftware.nl
>> 

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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