>
> GenerateSingleRandomMapEntry (MaxAddress, MapEntrys);
> Status = PageTableParse (*PageTable, PagingMode, NULL, &MapCount);
>
> + if (MapCount != 0) {
> + //
> + // Allocate memory for Map
> + // Note the memory is only used in this one Single MapEntry Test
> + //
> + UT_ASSERT_EQUAL (Status, RETURN_BUFFER_TOO_SMALL);
> + Map = AllocatePages (EFI_SIZE_TO_PAGES (MapCount * sizeof
> (IA32_MAP_ENTRY)));
> + ASSERT (Map != NULL);
> + Status = PageTableParse (*PageTable, PagingMode, Map, &MapCount);
> + }
> +
> //
> // Check if the generated MapEntrys->Maps[MapsIndex] contains not-
> present range.
> //
> if (MapEntrys->Maps[MapsIndex].Length > 0) {
> if (MapCount != 0) {
> - UT_ASSERT_EQUAL (Status, RETURN_BUFFER_TOO_SMALL);
> - Map = AllocatePages (EFI_SIZE_TO_PAGES (MapCount * sizeof
> (IA32_MAP_ENTRY)));
> - ASSERT (Map != NULL);
> - Status = PageTableParse (*PageTable, PagingMode, Map, &MapCount);
> -
> if (Map[MapCount - 1].LinearAddress + Map[MapCount - 1].Length <
> MapEntrys->Maps[MapsIndex].LinearAddress + MapEntrys-
> >Maps[MapsIndex].Length) {
> IsNotPresent = TRUE;
1. can you split the Parse() API call into a standalone patch?
> + if (MapCount2 == 0) {
> + UT_ASSERT_EQUAL (IsModified, FALSE);
2. no need to treat "MapCount == 0" as special. CompareMem() should be able to
accept 0-length bytes.
> + } else if (CompareMem (Map, Map2, MapCount2 * sizeof
> (IA32_MAP_ENTRY)) != 0) {
> + UT_ASSERT_EQUAL (IsModified, TRUE);
> + } else {
> + UT_ASSERT_EQUAL (IsModified, FALSE);
> + }
> }
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