Thank you very much for the reply. I had seen the supported environments but as I cannot afford to buy a new PC just to run Windows 7 just to be able to develop for SailfishOS a mobile environment with no market share I just ignored it. There are no words to express my disappointment though.
In my current setup I easily develop and debug on both emulator and device for webOS (native c/c++), BadaOS and TizenOS, BlackBerry (both PlayBook and BB10). I even managed to install on my HP TouchPad tablet running webOS a second partition and installed CyanogenMod 9 Android which isn't officially supported but I can debug on the device with no problem. For now I'll keep debugging on either the emulator or the device using files, besides I am just porting my games from the pre-mentioned platforms so my games are fully debugged and just have to make them compatible with SailfishOS. Since the store doesn't accept SDL applications and also there are no paid applications yet I think I have plenty of time to port them. iosif http://7cecdab4.blogspot.gr/
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