Iosif,

although you have clearly stated not to advice to move to Linux, this
is the first thing that comes to my mind when talking about developing
with limited resources. Any modern Linux distribution consumes hardly
as much resources as good old Windows XP and is fully supported by
SailfishOS and Android SDK. Moreover, you can't develop iOS
application legally without owing a copy of MacOS (I can be wrong).

A little of the topic, FYI Microsoft has ended its support for Windows
XP for Embedded Systems in April, that is the version that runs on
ATMs, at least NCR ATMs. This version differs from Windows XP
Embedded. All new NCR ATMs produced in the last few months are already
equipped with Windows 7. Afaik if you continue to run Windows XP FES
on your ATM you automatically fail PCI DSS certification, unless you
have supplementary software products like SolidCore.

Cheers
Dmitriy Purgin

2014-07-10 12:03 GMT+06:00 Iosif Hamlatzis <i.hamlat...@gmail.com>:
> Just to clarify things and close the matter there.
>
> In my day job I work for a small family owned company, so I know what it
> means to work with limited resources and tight budget.
>
> The only way I see developers (especially independent or hobbies) having the
> latest versions is if they don't buy them and download them illegally from
> torrents add to the cost the different devices you want to support the cost
> hits the ceiling.
>
> Let's see: Win7 home: 90euro, Win8: 90euro, a new PC running either of these
>>500euro. BlackBerry Q10: 330euro, Z10: 215euro, Z30: 450euro, PlayBook:
> 240euro (a year a go when I bought it 500euro), iPad2: 383euro, iPhone4:
> 320euro, Jolla: 350euro
>
> Besides the new PC and the Windows versions which I don't have, it's how
> much I've spend and believe me it's not enough for a game to run on the
> simulator. Recently I received an email that one of my games didn't run on
> the Z10 even though there was no problem with the tablet and the Q10 or even
> on the simulator and another situation that there was a problem under the
> Z30. I had to go and buy these two. Similarly with iPad mini, thankfully I
> borrowed  from a friend.
>
> No the simulator is not enough.
>
> Finally Microsoft has only ended WinXP support for the masses. At work
> because we use dedicated hardware we use WinXP embedded and like banks' ATMs
> we have support from Microsoft not only for our systems, but also we have
> support for our development machines running plain WinXP.
>
>
> Anyway as I said I am only porting the company's games to various mobile
> platforms and not creating dedicated apps/games for each platform, so they
> are fully debugged on the PC and I only have to consider differences for the
> various platforms. So far I've managed to keep the games source compatible
> with the differences of each platform separated inside #ifdef/#endif blocks.
>
> Thank you and I won't bother you with this again. Have a good day
>
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