Nick Sabalausky пишет: > "Chad J" <gamerc...@__spam.is.bad__gmail.com> wrote in message > news:gj1uou$1ct...@digitalmars.com... >> Walter Bright wrote: >>> Chad J wrote: >>>> Or, better yet: >>>> Cross-platform C code. >>>> Get me that and I have a lot less reason to even care about the others. >>> The problem with generating C code is: exception handling >> At any rate, please don't just give up on this! GAME CONSOLES Walter! >> GAME CONSOLES! >> ;) > > Yea, I've always seen videogames as one of the biggest and best applictions > for D, and the main one that originally got me excited for it. But without > the ability to use it on game-consoles/embedded-cpus/microcontrollers, it'll > never be worthwhile for most developers. They'd be forced into just one > platform, the PC (In this case, I'm including Mac as a "Personal Computer"). > >
It seems to me it is necessary to reconsider it: Support for 16 bit computers. No consideration is given in D for mixed near/far pointers and all the machinations necessary to generate good 16 bit code. The D language design assumes at least a 32 bit flat memory space. D will fit smoothly into 64 bit architectures. (http://www.digitalmars.com/d/2.0/overview.html)