I second this. Nick Sabalausky wrote:
> "Nick Sabalausky" <[email protected]> wrote in message > news:[email protected]... >> "Walter Bright" <[email protected]> wrote in message >> news:[email protected]... >>> What platforms for dmd would you be most interested in using? >>> >>> .net >>> jvm >>> mac osx 32 bit intel >>> mac osx 64 bit intel >>> linux 64 bit >>> windows 64 bit >>> freebsd 32 bit >>> netbsd 32 bit >>> >>> other? >> >> - ARM7/ARM9 >> - Other misc microcontrollers, like Parallax's Propeller >> - Mac osx 32 bit intel >> - *maybe* bsd 32-bit, .net and jvm (and with .net and jvm I'd want to >> still be able to use tango and phobos, and not be forced to switch to the >> .net and jvm standard libs) > > To elaborate: > > 1. A "systems language" that doesn't compile to any embedded > microcontroller seems more than a little bit silly to me. (Sad as it is to > say, I don't think GDC counts anymore.) > > 2. I have absolutely zero interest in 64-bit. To the people annoyed at the > limitations of the 32-bit address space: What in the world are you working > on? Non-linear video editors and 3D modeling packages? > > I should also add near the top of my list, "the CPUs of all major game > consoles". I think console game programmers are very much in need of a > language that doesn't suck as horribly as C++, and D is the only one out > there that doesn't contain fundamental deal-breakers for modern console > game dev.
