Am 20.12.2012, 01:54 Uhr, schrieb Rob T <r...@ucora.com>:

I'm not a fan of interpreted languages, except for situationswhere you want to transport code in the form of data, or beable to store it for later portable execution. LUA embeddedinto a game engine is an good use case example (although why
 not D!).

Because you need a D-Programmer to program in D. ;)
Scripting languages like Lua reduce the complexity
of programming to fit the needs of its users, which
are often often not programmer. There is a lot more
needed to programm in D then in Lua.

BTW: LuaJIT uses the source code, not Luas byte code.

Peter

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