On Thu, 24 Jan 2013 14:37:28 +0100 "Adam D. Ruppe" <destructiona...@gmail.com> wrote:
> On Thursday, 24 January 2013 at 05:16:32 UTC, Nick Sabalausky > wrote: > > I think that shows how different editors or even just personal > > typing styles can affect our coding style. For me, I'll do > > stuff like: > > > Aye, I think this applies to my non-caring about identifier name > length too - I use tab completion in my editor. > I tend to do a lot of copy/paste for symbol names. Maybe not as good as auto-complete, but with either of these (depending on the situation and my whims): 1. Up/Down/Ctrl-Left/Ctrl-Right/Home/End to line/word-skip to one end of ident 2. Shift-Ctrl-(Left or Right) to select ident 3. Ctrl-C (copy) 4. Up/Down/Ctrl-Left/Ctrl-Right/Home/End to line/word-skip to target 5. Ctrl-V (paste) 6. Goto 4 if needed (Less frequent, but nicer for long distances or if my hand is already on the mouse): 1. Right hand: Double-click ident 2. Left hand: Ctrl-C (copy) 3. Right hand: Click target 4. Left hand: Ctrl-V (paste) 5. Goto 3 if needed Been doing both long enough that muscle memory makes either of them quick, natural operations. Ctrl-Arrow and Home/End are fucking awesome :) Anyway, point being, with either of those, longer idents don't bother me much either (unless it gets the the point where line lengths for simple things get too long, or I can't distinguish between the idents without reading them). > I've tried some of those auto parens things, and it just confuses > me. They're not my thing either. Same thing for when they auto-indent big checks of code (I can do that myself with Shift-Ctrl-Up/Down and then Tab). It certainly *could* be helpful for some, but I don't like when the editor tries to anticipate my typing style and changes things around while I'm typing. It's like having someone reach over my shoulder while I'm working and "help out" by banging on the keyboard uninvited without them having any idea what my muscle memory, habits and concious intent are just about to make me type. I do very much like having <Enter> copy the same indentation of the previous line into the newly-inserted line, but that's about it. > I guess I could get used to it (I recently started playing > one of those newer shooter games. I come from Perfect Dark on the > N64, so I'm used to what Halo called "legacy controls". The new > controls were totally unusable to me.... but I was forced to > stick with it for a while and now kinda am ok. I just hope it > hasn't ruined my aptitude at PD controls! Perfect Dark is still > the best shooter ever.). Yea, those "Halo" controls are usually just called "Dual Analog" first-person controls. I think they're an abomination compared to having a *real* pointing device, like a mouse/trackball or Wii's IR pointing (Yea, the Wii's gesture recognition is crap as everyone says, *but* the IR pointing works great and is a killer feature IMO). But when I'm playing some first-person game that won't let me use a real pointing device (ex: most PS3 first-persons, all XBox1 first-persons) then I've always found the dual-analog to at least be a huge improvement over the older single-analog designs. But the notable exception for me is Metroid Prime: The single-analog controls in 1 and 2 worked great for that game, and 3's IR-pointing was botched and crappy - I hated it. Red Steel 1 and Call of Duty 3 did IR pointing the *right* way, even though I never liked Call of Duty 3 overall, and Red Steel's controls *did* turn shitty during the unfortunate sword battles. But you're right, Perfect Dark *is* a great game. :) > > Heh, actually, case in point, take a look at my normal work > > setup: > > lol, I got one of those ipads as a gift last year. I found it > totally useless except for the angry birds and watching some > video streams, i.e. not work at all. > Yea. For work, I spent most of 2012 in possession of a loaner iPhone 4 (and some Android thing). I got the urge to hurl it into the nearest concrete wall every time I used it. I don't think there was a single thing about it I liked. At the end, packaging it up to send back felt like Christmas morning :) Angry Birds gets a lot of flack for, I guess, being a bit too popular and overly-marketed. But thing about it though, is it's pretty much the only phone/tablet game out there that *isn't* total crap. (And the "In Space" one is actually quite good.) All the other games on those devices either have those completely unusable "soft gamepad" abominations, or just simply have extremely minimal gameplay. And most of them are just clones of each other. I do kinda want to get a WiFi-only Android thingamadoo though. Not because I like it (I don't - it was clearly designed by people who considered the iPhone to be perfection), but only because I could use a new camera and a WiFi-connected PDA, and PalmOS is unfortunately dead and therefore no longer an option. > But, I wanted a computer in my other room last week. My laptop is > never at home, so I looked into buying something. > > And my decision was sure to be painful to Steve Jobs: I bought an > off brand usb thingy for the pad, and a full sized (Microsoft > brand LOL) keyboard. Combined with an ssh app for the pad thingy > (death to lowercase i), it became almost useful. > Heh, yea. Having ultra-mobile SSH is pretty damn cool. Part of why I want a new PDA. > So I was only in for $20 and now have a halfway usable portable > computer. No mouse though. Yes arrow keys (thank god, the morons > at Apple refuse to put them in, which makes this thing utterly > useless for anything other than their small set of sanctioned > activities. OK, that apparently serves millions of people and > turns an enormous profit, but that doesn't matter to /me/!). But, > surprisingly, no to home and end! > /me nods head in total agreeance. Manufacturers figure "Ehh, *most* people don't use them and we don't give a shit about the rest, so let's just throw them away." Which is going to lead to a need to start seeing special "Programmer Keyboards" in the US like other countries have. Of course, these will probably end up being as expensive as the rip-off "Gamer Keyboards" that are out there. In computers, companies have actually managed to turn "knowing what you're doing" into a liability. > Still though, 3/4 of a real keyboard is lightyears beyond the > touch nonsense, Oh absolutely. More like "non-touch" though. It's absolutely insane that these companies toss around the word "touch" like crazy despite the clear fact that they're systematically *eliminating* any and all touch sensation, they're not adding one damn bit of touch. Thay're *not* "touch", they're very much *anti*-touch. Idiots. > and the price for the hack beat the crap out of > buying a real computer. > Not if you didn't already have the iPad. Those things are expensive. I got my laptop last spring (with dual-core, 64-bit, 4GB RAM, 320GB HDD, USB 3, HDMI/VGA-out, DVD burning, Intel HD graphics which is actually quite capable for many games, not that I needed that), for only $340. Add in a few cheap accessories from MicroCenter (by far the best computer store I've ever found - as long as you ignore the salesmen), and I think it came out pretty well. Still not nearly as portable as a netbook, and I *hate* the 16:9 screen that's become the ONLY option (unless you want one of those completely moronic 2.x:1 screens that some companies actually offer) but hey, beats the old desktop, and a damn better price than the ~$2000 that was typical for a decent portable 12/13 years ago when I'd bought my first laptop (I'd made sure to splurge for the active-matrix screen ;) ). Speaking of, what's a good Linux for laptops these days? I'm anxious to get rid of this horrid Win7 that was preinstalled (XP is genuinely a possible option for me). Most of my recent Linux experience is debian-based ((Ku/U)buntu a few years back and Debian 6 more recently). I'm planning to give Mint a test drive in a VM. Is that any good for laptops, or is "laptop" a non-issue for linux these days? > > Geez, we still don't have that? > > We spend too much time arguing over optional parenthesis! Heh :) Honestly, I'm *really* surprised that I didn't notice the continued lack of += on properties. Must have gotten used to avoiding it or something, I guess? I dunno.