On 14 December 2013 00:54, Szymon Gatner <noem...@gmail.com> wrote: > On Friday, 13 December 2013 at 14:48:13 UTC, Manu wrote: > >> On 13 December 2013 23:06, Rikki Cattermole <alphaglosi...@gmail.com> >> wrote: >> >> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote: >>> >>> Hi, I am experienced C++ programmer, recently switched to indie gamedev >>>> (1 title released commercially, another on the way). I am really >>>> interested >>>> in this for 2 reasons: >>>> 1) a chance to work with someone of your experience >>>> 2) as soon as it is possible (that would be D working on iOS) I would >>>> like to do a transition from C++ to D in our projects so new experience >>>> in >>>> D (and in the industry) is just perfect >>>> >>>> Please consider me! >>>> >>>> >>> From the sounds of it, it'll be a community project so no worries, just >>> join in. >>> Have a talk with the GDC compiler guys about helping with ARM support and >>> getting on iOS. They could definitely use the help! >>> Although from my knowledge there probably will be issues with tool chain >>> not verified by Apple. >>> >>> >> One step at a time :) >> It doesn't need to be released on the appstore, a running proof of concept >> would be a nice first step. >> Probably easier to start on Android though, and perhaps even more relevant >> these days. >> > > As a indie I can tell you that Android is ridiculously hard (or > impossible) to make a living on... Google made it so easy to install apps > that piracy is a norm. Apple has its flaws (Xcode was a horrible horrible > thing before very recently when they switched to clang) but there is a > chance to get your investment back at least. >
It's true. But this project isn't intended to make money, so at least if we can proof-of-concept, then we're one step closer than we were.