On 14 December 2013 01:39, Jacob Carlborg <d...@me.com> wrote: > On 2013-12-13 15:50, Manu wrote: > > Really? Everything I've ever written on iOS was in full C++, with just >> one .m file to boot, and marshall the view and input events :) >> I think doing the same with D would be equally trivial. A game doesn't >> need access to the full iOS UI library. Any OS service calls can be >> wrapped in C functions in the marshalling .m file. >> > > No need for an Objective-C file. The Objective-C methods can be accessed > through the C functions available in the Objective-C runtime from D. > Although, as been mentioned many times before, that's verbose and > cumbersome. Both are ugly solutions, don't know which is the least ugly.
Maybe one day we'll get extern(Obj-C), that'll be an exciting day :)