Le 09/02/2014 11:16, "Ola Fosheim Grøstad" <ola.fosheim.grostad+dl...@gmail.com>" a écrit :
On Sunday, 9 February 2014 at 10:06:12 UTC, Manu wrote:
I don't think you've mage a game recently.

Pointless comment.

Most big games are multi-year projects with teams numbering well in the

Most games are not big.
Most games fail in the marketplace.

I didn't say they should be a focus, I'm saying they must however be
supported.

Must is a strong word, but since D is focusing on separate compilation
it probably is a focus.

Why are most comments about the application domain for D centered on
"prestigious" projects such as AAA games, high volume trading system and
safety critical appliations?

The most likely application domain is a lot less "exciting": tools and
simple servers.

Get down to earth, plz.

Maybe if performances are not really critical, developers can already use Java or C# with a GC? IMO D have to target all applications have to be written in C/C++, where performances or portability, scalability,... are critical. Java and C# developers already have a lot of good tools that C/C++ developers doesn't have, we need love too :-) D claims to be a system language so it's normal to expect to be able to use it on critical ways easily, and maybe lesser for simple applications can already done with actual proven technologies.

D is already more complicate to use than Java or C#, just take a look of keywords,... but it's not surprising for a system language with advanced features than other languages doesn't support. IMO D programmers want have a great control on memory even if it can be a pain.

We can let D satisfy ego of few developers doesn't already have the need of a such language on some points since it is already much less error prone than C++. :-)

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