On Friday, 12 June 2015 at 17:10:08 UTC, jmh530 wrote:
On Friday, 12 June 2015 at 03:35:31 UTC, Rikki Cattermole wrote:

Humm, work on getting gl3n into phobos or work on my ODBC driver manager. Tough choice.

I can only speak for myself. I'm sure there's a lot of value in solid ODBC support. I use SQL some, but I use matrix math more.

I'm not that familiar with gl3n, but it looks like it's meant for the math used in OpenGL. My knowledge of OpenGL is limited. I had some cursory interest in the developments of Vulkan earlier in March, but without much of a background in OpenGL I didn't follow everything they were talking about. I don't think many other languages include OpenGL support in their standard libraries (though I imagine game developers would welcome it).

Matrix math is matrix math, it being for ogl makes no real difference.

Also if you are waiting to learn vulkan but have not done any other graphics, don't, learn ogl now, vulkan will be harder.

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