"retard" <r...@tard.com.invalid> wrote in message news:i4rqp4$1eg...@digitalmars.com... > Sun, 22 Aug 2010 17:50:06 +0200, Andrej Mitrovic wrote: > >> Quake 2 is a 13 year old game. :) >> > > The original argument was that Java code is slow, no matter what you're > trying to do. What kind of performance levels are you expecting? >
Nobody said that. Java apps just tend to be slower than C/C++/D ones. Strutting out a GPU-bound game that was well-known to run blazingly fast on sub-GHz hardware in *software* rendering mode, and saying "Look it's a few hundred fps on my multi-core" doesn't really do much to disprove that. > > http://dotnot.org/blog/archives/2008/03/10/xml-benchmarks-updated-graphs- > with-rapidxml/ > > It appears that in XML parsing Java is actually 5..10 times faster than > D1/Phobos. Maybe D2/Phobos has finally fixed these issues. Phobos's XML is known to be half-baked. That same link indicates that D1/Tango's XML beats the snot out of Java's. Yes, part of that is due to some details of the way Tango goes about it, but it's things that D makes easy and natural. Trying to do the same techniques on Java would be a bit of an uphill battle.