On Sat, Sep 17, 2011 at 7:34 PM, Nick Sabalausky <a@a.a> wrote: > > Renderware, Gamebryo, Unity, Vision Engine, and none-engine stuff like > Havok, Although I admit I wouldn't know anything about maketshare. > >
Well RenderWare doesn't exist anymore, "Bing Gordon, an EA executive, has stated that RenderWare didn't perform well enough for next-gen[clarification needed] and that RenderWare didn't stand up to competition from Epic Games. He has also stated that the RenderWare team is "mostly a dev house" (indicating that EA is reluctant to still use RenderWare).", Gamebryo at last I heard was no longer developed since the parent company went bust, Unity is really an indie outfit, and I don't know much about Vision Engine. There's also no way you could write Havok in D since nobody would purchase middleware they couldn't use in their existing codebases. (with their existing tools, too) If you wanted to break into Unity's market (good luck with that) though, D might be a reasonable choice. Although the language flexibility of Mono seems to be working in their favor.