On Sep 16, 2011, at 10:28 PM, Josh Simmons wrote:

> On Sat, Sep 17, 2011 at 2:55 PM, Sean Kelly <s...@invisibleduck.org> wrote:
>> On Sep 16, 2011, at 7:09 PM, Xavier wrote:
>> 
>>> Peter Alexander wrote:
>>>> I recently stumbled across this (old) blog post:
>>>> http://prog21.dadgum.com/13.html
>>>> 
>>>> In summary, the author asks if you were offered $100,000,000 for some
>>>> big software project,
>>> 
>>> While this is a "silly little hypothetical thread" (and it is Friday
>>> afterall so that probably explains the OP), I cannot fathom that amount
>>> being spent on just software on one project (though I've worked on one
>>> system, i.e., software + hardware, project worth 10's of millions). Maybe
>>> someone here can? Examples please, or give the largest one you can think
>>> of (it can be hypothetical). Remember, it's just software, not a system.
>> 
>> Top-tier computer game budgets are tens of millions of dollars.
>> 
> 
> Writing a AAA game in D would mean fixing a whole bunch of D, way
> easier to stick to what's proven.
> 
> You'd have to disable the collector or make it better than every
> existing one, which in turn means you're not using most of the
> standard library. This is OK though since AAA games generally don't
> use standard library stuff anyway. You'd have to fix the codegen too
> (or maybe develop further ldc or gdc) and build new tools for just
> about everything.
> 
> So basically sure you could do anything with enough money, but why
> would you do it the hard way?

I didn't say I would.  That was merely an example of a multi-million dollar 
software project.

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