On Sep 16, 2011, at 10:28 PM, Josh Simmons wrote: > On Sat, Sep 17, 2011 at 2:55 PM, Sean Kelly <s...@invisibleduck.org> wrote: >> On Sep 16, 2011, at 7:09 PM, Xavier wrote: >> >>> Peter Alexander wrote: >>>> I recently stumbled across this (old) blog post: >>>> http://prog21.dadgum.com/13.html >>>> >>>> In summary, the author asks if you were offered $100,000,000 for some >>>> big software project, >>> >>> While this is a "silly little hypothetical thread" (and it is Friday >>> afterall so that probably explains the OP), I cannot fathom that amount >>> being spent on just software on one project (though I've worked on one >>> system, i.e., software + hardware, project worth 10's of millions). Maybe >>> someone here can? Examples please, or give the largest one you can think >>> of (it can be hypothetical). Remember, it's just software, not a system. >> >> Top-tier computer game budgets are tens of millions of dollars. >> > > Writing a AAA game in D would mean fixing a whole bunch of D, way > easier to stick to what's proven. > > You'd have to disable the collector or make it better than every > existing one, which in turn means you're not using most of the > standard library. This is OK though since AAA games generally don't > use standard library stuff anyway. You'd have to fix the codegen too > (or maybe develop further ldc or gdc) and build new tools for just > about everything. > > So basically sure you could do anything with enough money, but why > would you do it the hard way?
I didn't say I would. That was merely an example of a multi-million dollar software project.