"so" <s...@so.so> wrote in message 
news:pwaqudgwudpbcfibi...@forum.dlang.org...
> On Thursday, 15 March 2012 at 19:35:15 UTC, Nick Sabalausky wrote:
>
>> As for other langauges:
>>
>> Lua is currently *king* for game scripting. It's used all over the gaming
>> industry because it's fast and integrates with C very easily. Personally, 
>> I
>> don't like it because it *is* a dynamic langauge. But if you're looking 
>> for
>> a dynamic language, well, then there's that.
>
> Not just because i am looking for, how would you code a customizable ui 
> (wow ui for example) without an interpreter? You got no other options 
> AFAIK when it comes to customizable stuff.
>

Anything an interpreter can do, a compiler can do. And dynamic typing 
doesn't have anything to do with interpreted vs compiled anyway. 


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