On Thu, Mar 15, 2012 at 04:13:42PM -0400, Nick Sabalausky wrote: > "H. S. Teoh" <hst...@quickfur.ath.cx> wrote in message > news:mailman.709.1331842273.4860.digitalmar...@puremagic.com... > > On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote: > >> On 15 March 2012 20:59, so <s...@so.so> wrote: > > [...] > >> > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote: > > [...] > >> >> I just talked about D because D rox, but if you are doing it for > >> >> education, Lisp is a good choice because it is fairly unique. > >> >> > >> > > >> > I'd love to use D but it is not an option is it? At least for the > >> > things i am after, say game scripting. > >> > >> > >> I dunno, that sounds like a pretty interesting idea to me! :) > > > > It certainly is, though it does bring up the problem of what to do > > if the game scripting is editable at runtime. Does that mean we'll > > need to bundle a D compiler with the game? Doesn't seem practical. > > > > Why not? [...]
So your game will have to ship with dmd and optlink bundled? T -- "The number you have dialed is imaginary. Please rotate your phone 90 degrees and try again."