"H. S. Teoh" <hst...@quickfur.ath.cx> wrote in message news:mailman.709.1331842273.4860.digitalmar...@puremagic.com... > On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote: >> On 15 March 2012 20:59, so <s...@so.so> wrote: > [...] >> > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote: > [...] >> >> I just talked about D because D rox, but if you are doing it for >> >> education, Lisp is a good choice because it is fairly unique. >> >> >> > >> > I'd love to use D but it is not an option is it? At least for the >> > things i am after, say game scripting. >> >> >> I dunno, that sounds like a pretty interesting idea to me! :) > > It certainly is, though it does bring up the problem of what to do if > the game scripting is editable at runtime. Does that mean we'll need to > bundle a D compiler with the game? Doesn't seem practical. >
Why not?