On Thursday, 15 March 2012 at 22:37:12 UTC, Manu wrote:

Do you expect users to be modifying the scripts in the retail release?
Surely scripting is still for what it has always been for, rapid
iteration/prototyping during development.

You need to be able to do both.

You only need the compiler as a part of the games asset-pipeline.

That is the biggest and (only :) ) blocker.

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