"Dude - you were sooo doing research. ;-)"

Like, totally :-)

I feel like we do have choices Robert. There's UCD, under that
umbrella are tons of tools, techniques etc at your disposal - no one
is saying there is one way to conduct UCD. There's also usage centered
design. There are lots of other research techniques, design
methodologies as well which I won't bother to list.

Or you can come up with ideas and design them based on your expertise
as a designer and never ever do customer research. If your idea fails
because you spent all your capital or resources developing a feature
that no one uses or sees or understands anyway, that would be a shame.
Bad UX can cripple the best product or service concept. UCD is a
proven way to deliver high quality UX.

What is it you feel is missing?

Jeff

On Nov 27, 2007 5:28 PM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote:
> Or ACD. :)
>
> As a profession, we need more choices. Rather, we need to *recognize*
> the choices that are already out there whether they fit into a UCD
> mold or not, and at least be willing to believe there is more than one
> way to skin the proverbial cat.
>
> -r-
>
> Sent from my iPhone.
>
>
> On Nov 27, 2007, at 3:10 PM, "Jeff White" <[EMAIL PROTECTED]> wrote:
>
> > Sounds like you have something interesting in the works Robert. Here's
> > where I stand, and maybe it is semantics we're tripping over...
> >
> > You can come up with an idea or product concept from anywhere - no UCD
> > needed for sure. But UCD is an excellent idea when it comes time to
> > designing the nuts and bolts of how the site works, how people will
> > interact with it, what specific features it has, etc.
> >
> > Jeff
> >
> > On Nov 27, 2007 3:23 PM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>
> >>> Yes, this is my point. That good design done w/o any type of
> >>> research is
> >> rare.
> >>
> >> I assume you're talking specifically about interaction design. Am I
> >> right?
> >>
> >>>
> >>> To think that it happens simply by chance is IMHO shortsighted and
> >>> naive.
> >> Furthermore, why take the risk? Why wouldn't you inform your design
> >> by some
> >> research?
> >>
> >> I'll assume you meant no offense by this.
> >>
> >> Let's look at an example. I recently visited the WTC site and spent
> >> a couple
> >> of of hours reflecting, taking pictures, etc. Since leaving there,
> >> I've had
> >> quite a few conversations about the experience. And I've noticed
> >> that all
> >> these conversations have had one thing in common (sorry - can't
> >> tell you
> >> what it is without sharing my idea and I'm not ready to do that yet).
> >>
> >> I wasn't doing research, just having conversations. But this series
> >> of
> >> occurrences sparked an idea that I'm now turning into an
> >> application that
> >> can be applied in a myriad of contexts. (Please don't run off and
> >> steal what
> >> you might guess is the idea.)
> >>
> >> Did this happen by chance? Depends on your definition. I didn't
> >> intend it,
> >> didn't think it out, didn't pursue it, but since having the initial
> >> idea,
> >> it's gelled into something that will be really wonderful. I know
> >> exactly how
> >> the application should work and what it should do based on the simple
> >> "accidental" idea that triggered it.
> >>
> >> I suppose you could argue that these conversations were "research",
> >> but they
> >> really weren't. They didn't lead me to figuring out how the site
> >> should
> >> work, they just led to the idea.
> >>
> >> In this example, I'm not designing something that solves a client's
> >> need,
> >> I'm designing a "place" for people to go for a variety of personal
> >> reasons
> >> to participate in something interesting. To do this, I don't need
> >> to perform
> >> any research.
> >>
> >> I realize not all products are created this way - I do client work
> >> as well.
> >> My point is simply that not all good design is the result of
> >> research.
> >> Sometimes it's inspired, experimental, etc.
> >>
> >> "Design", to me, means a lot of things. In many cases, it means
> >> putting
> >> together something very functional. In many other cases, it means
> >> inventing
> >> an experience for reasons other than productivity. Sometimes it's
> >> about
> >> solving problems. Sometimes it's not about problems at all, instead
> >> focusing
> >> on personal connections, participation, emotion, etc., for reasons
> >> other
> >> than "I need to get something done".
> >>
> >> There may be a difference in the kind of design I'm talking about
> >> what
> >> you're talking about. What I refer to here may be more of an
> >> "interactive
> >> art" type thing rather than "interaction design". But who knows. Some
> >> definitions of IxD say it's the bringing together of people through
> >> technology, and that's certainly what this app will do. Still, I'd
> >> normally
> >> associate this type of work with someone like, say, Josh Davis, who
> >> isn't
> >> generally considered an IxD.
> >>
> >> It always comes back to semantics. :)
> >>
> >> -r-
> >>
>
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to