I would like to ere on the side of Andrei on this point. Right now I'm on a project that I did not prototype, and for various reasons I'm getting burned during the implementation stage.
I believe that if upper management saw some of the realities of the design instead of filling in the gaps with their lack of imagination, I would be in a better position. But I still go back to what Andrei told me that primarily prototypes are for you as a design tool. What's interesting is that in that regard, I almost lean towards Alan. That I have enough experience with GUI design that well, I've "seen it all", or can understand/imagine a vision for myself w/o needing it all built out. Another reason for prototyping I didn't hear too much clamor about is validation. Being able to do user testing on an interactive prototype in my mind is pretty key to success of a design. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=25888 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help