On Sun, Apr 13, 2008 at 10:49 AM, Gavin Burke <
[EMAIL PROTECTED]> wrote:

> Getting back to the developer/IX designer relationship, I feel a lot
> of the problems can be solved by the IX designer getting training in
> software development and learning the ins and outs of the interface
> framework, be that QT or what ever.
>
> Hi Gavin, and welcome!

Many on this list agree that having technical capabilities can only help you
as a designer. I've done so much development in so many languages and
environments over the years that I get to gripe a bit about developers now
:-)

The big gap that I see is between "Developer Brain" and "Designer Brain".
They work different, even if they're in the same person's head, and it's
tough to quickly task-switch between them. If I've got my Developer Brain
engaged, I'm thinking of technical solutions, edge cases, alternative
technologies, licensing issues with third-party code libraries, CSS
inheritance, and a thousand other geeky details. My Developer Brain is so
full of this stuff that what "The Users" want may get pushed down in
priority somewhat, and I only see them out of the corner of my eye. Now if
my Designer Brain is engaged, I'm thinking about... all this stuff we talk
about on this list. "The Users" doesn't begin to represent what my Designer
Brain is thinking about the intended users of our design products, so we
grapple with Personas etc. These personas help Developer Brain people (who
might actually be us later in the afternoon) keep the intended product users
in their peripheral vision when making independent decisions. We won't even
go into "Artist Brain" here, which you need to put on when doing production
graphics or finished layouts. Some other hats (brains) design people put on
might include Researcher, Presenter, Usability Tester, Account
Representative, Salesperson, Pundit.

It is good to walk in the other guys' shoes every sometimes, if only to gain
their perspective and communicate better. No way I'll ever have a
production-quality Salesperson Brain, but I can take in a sales call every
so often and grok what's going on more or less. A pretty good way to test
the usefulness of your design artifacts is to develop the actual product
from them. Plus, when I do that, I get to gripe about designers :-) Thanks,

Michael
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