"A %u2018good%u2019 game design would reward its players for taking breaks, how you incorporate that into game play would prove to be an interesting challenge."
Civilization would display a message saying "You've been playing for 3 hours, take a break." Naturally, I dismissed the dialog and kept playing ;) but it was a shocking reminder of how long I had been playing because it was so easy to lose track of time. It didn't "reward" you in the game, but it did help sometimes to keep me from going all night until my eyes were burning. Another game I can think of....Mafia Wars on facebook. You earn money every hour if you buy land and properties, and it keeps track even after you signed off. So it allows you to basically "play without playing" so to speak. Brian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44045 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help