> > Does 4 do pixel-based fog?
> yep.
So in some cases it is much slower than 3, isn't it?

> It's because they are quite similar operations so they use the same chip 
> logic. In fact you have a bit to choose wether you want alpha or fog. It's 
> was design option.
So they did not want to have two instances of the same logic on a single
chip to implement this "rare" combination, wont they?

> Don't know, but a transparent window in a foggy level is not a situation 
> very hard to happen...
I see.

> In this case the visual difference can be very big...
Sad. Shame to ATI!:)

Thanks for all these clarifications. They're really interesting matters
for me.

Sergey

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