Hi

> Whoops.  The oops is my fault, it's a bug in _cleanup_dma.  It's fixed in 
> CVS now.  Just update and rebuild and install the kernel module.  This is 
> not related to your original problem though, I'm not sure what would be 
> causing a lockup on vt switches if no GL contexts are running.
I really don't know but... Well, it works now (snapshot 0502). No OOPS
detected. In my syslog I see:

May  2 20:31:23 localhost kernel: [drm] Creating pci pool
May  2 20:31:23 localhost kernel: [drm] Allocating descriptor table
memory
May  2 20:31:23 localhost kernel: [drm] descriptor table: cpu addr:
0xc08a4000, bus addr: 0x008a4000
May  2 20:31:23 localhost kernel: [drm] Starting DMA test...
May  2 20:31:23 localhost kernel: [drm] starting DMA transfer...
May  2 20:31:23 localhost kernel: [drm] waiting for idle...
May  2 20:31:23 localhost kernel: [drm] waiting for idle...done
May  2 20:31:23 localhost kernel: [drm] DMA test succeeded, using
synchronous DMA mode

Does it mean DMA works for me? AFAIK it does. BTW, does "synchronous"
mean there will be "asynchronous" somewhere?:)

About FPS - they are still lower than in good old user-mode MMIO... (241
vs 286 in 0-0-3). But DMA is already enabled - does this mean I will
never get anything better?

Well, glxgears works OK. So does Counter-Strike. As usual, in
texture-intensive apps (celestia) we are waiting for GART...

Anyway, thanks for fast fix.

Cheers,

Sergey


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