On Tue, Jun 25, 2002 at 04:21:51PM +0100, Sergey V. Udaltsov wrote: >> I just tried to run my X in 1280x1024/24bpp (before it was 16bpp) and >> lost DRM! I got it back only in 800x600/24. Now when we have AGP >> textures working - what are the restrictions on resolutions/color depth? >Still no answer..:( >Could please anyone tell me why I cannot get 1280x1024/24bpp with AGP >texturing? Is this fundamental restriction or just temporary problem?
Is there anything reported on /var/log/XFree86.0.log or /var/log/messages? >Should this [3 * screen size] be in video memory or total AGP memory >would suffice? The 3 * screen size restrition refers always on the video memory. > >Also, I noticed X server crashes while changing the resolution (as well >as switching to another VTs). Is there a way to track this in order to >help fixing? Yes. Either start X with gdb or attach gdb after X starts but before changing resolution from a remote terminal, e.g.: > ssh yourhost > ps -A | grep X 28952 ? 02:49:17 X > gdb /usr/X11R6/bin/X 28952 ... > continue Then reproduce the segfault, i.e., change the resolution in this case, the gdb command line should reapper. Type 'bt' and post the result. > >Also, I found another nice GL testing app - glclock. It looks really >gorgeous. And it shows a lot of cases where Mach64 still uses SW >rendering - the difference in fps is really impressive:) I didn't followed you. What do you mean with SW rendering and which two situations do the difference in fps refer? José Fonseca ------------------------------------------------------- This sf.net email is sponsored by: Jabber Inc. Don't miss the IM event of the season | Special offer for OSDN members! JabConf 2002, Aug. 20-22, Keystone, CO http://www.jabberconf.com/osdn _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel