On Mon, 2002-07-01 at 12:51, Keith Whitwell wrote:
> tchiwam wrote:
> > 
> > 
> > On 29 Jun 2002, Michel [ISO-8859-1] Dzer wrote:
> > 
> >>On Fri, 2002-06-28 at 11:20, tchiwam wrote:
> >>
> >>>   This might belong to Mesa people or here (But I haven't found yet
> >>>the right Mesa people)
> >>>
> >>[EMAIL PROTECTED] would be better than here.
> >>
> >>
> >>>My machine is a PPC-7400 running Linux built from gcc-3.1, for some reason
> >>>when I use DRI the GL_LINE_STRIP (and other lines) do not change color and
> >>>stay black. the thing can be easily seen in gltron on that hardware, if
> >>>you win the game move the mouse to get under the driving plane when
> >>>texture is OFF, normally the grid should be visible (blue).
> >>>
> >>>I ran my OpenGL programs and had experienced the same trouble
> >>>
> >>>glBegin(GL_LINE_STRIP);
> >>>glColor3f(1.0,1.0,1.0);
> >>>glVertex2f(0.0,1.0);
> >>>glColor3f(1.0,0.0,1.0);
> >>>glVertex3f(1.0,1.0,0.5);
> >>>glEnd();
> >>>
> >>>no lines would show unless I would draw something in the
> >>>foreground/background and glTranslate it and the lines are black ...
> >>>
> >>Can you try current DRI CVS and report to the above list if the problem
> >>is still there?
> >>
> >>
> > 
> > This will have to wait a while for me, end of next week maybe.
> > Philippe
> 
> You can also download precompiled binary snapshots from the dri tree from 
> dri.sf.net.

So there are binary snapshots for PPC? ;)


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast


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