tchiwam wrote: > > > On 29 Jun 2002, Michel [ISO-8859-1] Dzer wrote: > >>On Fri, 2002-06-28 at 11:20, tchiwam wrote: >> >>> This might belong to Mesa people or here (But I haven't found yet >>>the right Mesa people) >>> >>[EMAIL PROTECTED] would be better than here. >> >> >>>My machine is a PPC-7400 running Linux built from gcc-3.1, for some reason >>>when I use DRI the GL_LINE_STRIP (and other lines) do not change color and >>>stay black. the thing can be easily seen in gltron on that hardware, if >>>you win the game move the mouse to get under the driving plane when >>>texture is OFF, normally the grid should be visible (blue). >>> >>>I ran my OpenGL programs and had experienced the same trouble >>> >>>glBegin(GL_LINE_STRIP); >>>glColor3f(1.0,1.0,1.0); >>>glVertex2f(0.0,1.0); >>>glColor3f(1.0,0.0,1.0); >>>glVertex3f(1.0,1.0,0.5); >>>glEnd(); >>> >>>no lines would show unless I would draw something in the >>>foreground/background and glTranslate it and the lines are black ... >>> >>Can you try current DRI CVS and report to the above list if the problem >>is still there? >> >> > > This will have to wait a while for me, end of next week maybe. > Philippe
You can also download precompiled binary snapshots from the dri tree from dri.sf.net. Keith ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel