tchiwam wrote:
> 
> 
> On 29 Jun 2002, Michel [ISO-8859-1] Dzer wrote:
> 
>>On Fri, 2002-06-28 at 11:20, tchiwam wrote:
>>
>>>     This might belong to Mesa people or here (But I haven't found yet
>>>the right Mesa people)
>>>
>>[EMAIL PROTECTED] would be better than here.
>>
>>
>>>My machine is a PPC-7400 running Linux built from gcc-3.1, for some reason
>>>when I use DRI the GL_LINE_STRIP (and other lines) do not change color and
>>>stay black. the thing can be easily seen in gltron on that hardware, if
>>>you win the game move the mouse to get under the driving plane when
>>>texture is OFF, normally the grid should be visible (blue).
>>>
>>>I ran my OpenGL programs and had experienced the same trouble
>>>
>>>glBegin(GL_LINE_STRIP);
>>>glColor3f(1.0,1.0,1.0);
>>>glVertex2f(0.0,1.0);
>>>glColor3f(1.0,0.0,1.0);
>>>glVertex3f(1.0,1.0,0.5);
>>>glEnd();
>>>
>>>no lines would show unless I would draw something in the
>>>foreground/background and glTranslate it and the lines are black ...
>>>
>>Can you try current DRI CVS and report to the above list if the problem
>>is still there?
>>
>>
> 
> This will have to wait a while for me, end of next week maybe.
> Philippe

You can also download precompiled binary snapshots from the dri tree from 
dri.sf.net.

Keith



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