Tim Smith wrote:
> On Thursday 04 Jul 2002 12:41 pm, Keith Whitwell scribed numinously:"
> 
>>These all seem to relate to the SET_SCISSORS patch that went in
>>recently... It seems that more sychronization is required or the scissors
>>uploaded that way are ignored by the 3d part...
>>
>>Tim?  Are you seeing these droppings?
>>
> 
> I've just tried two glxgears at the same time and I am seeing utterly 
> strange behaviour with two glxgears running, where sometimes if I move one 
> it will leave bits of gears behind (sometimes a whole frame), and sometimes 
> corrupt my desktop background image (and I mean really corrupt; not a 
> redraw error) with bits of white, indicating a write into an off screen 
> area; the bitmap is tiled and if I refresh the whole desktop the corruption 
> shows up in all of them; I have to upload a new background image to make it 
> go away.
> 
> Also if I leave them still only one of the glxgears windows will animate at 
> once; a bit of animation from one, with nothing from the other, and so on 
> back and forth pretty much randomly (at first I thought it might be related 
> to window focus, but it's not).
> 
> I see this with the SET_SCISSORS patch, and also with the old behaviour, 
> both with and without pageflipping enabled. For experimentation I inserted 
> the RADEON_WAIT_UNTIL_2D_IDLE() that I tried the first time and it happens 
> with that too.
> 
> (on my system glxgears behaves quite oddly with pageflipping enabled even 
> with only one; it has brief periods of seeming to animate slowly backwards, 
> but shows no significant change in framerate - it is the only app that I've 
> tried that behaves so strangely)
> 
> I have some suspicions. Amongst them is the fact that the 2D drivers emit 
> clip rectangles too, I notice. I will have a look at it and see if I can 
> some of fix these problems here.

This is the behaviour I see too.

Reverting to the old code in radeon_emit_clip_rect fixed these problems for 
me.  Do you see that too?  (Note - I've commited this)

Keith



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