On Tue, Feb 24, 2004 at 02:01:39PM -0700, Brian Paul wrote:
> Felix Kühling wrote:
> >On Tue, 24 Feb 2004 19:33:16 +0100
> >Felix Kühling <[EMAIL PROTECTED]> wrote:
> >
> >
> >>On Tue, 24 Feb 2004 09:56:29 -0700
> >>Brian Paul <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>Gregory Davis wrote:
> >>
> >>[snip]
> >>
> >>>>Greg Davis
> >>>
> >>>In the savage driver, after the calls to 
> >>>_swrast_allow_pixel/vertex_fog(), put in corresponding calls to 
> >>>_tnl_allow_pixel/vertex_fog() and see what happens.
> >>
> >>I just tried this. Now there is no fog at all in tuxracer.
> >
> >
> >But fog looks ok in flightgear now. So this fix is ok but there's
> >probably another problem with fog in tuxracer. With Mesa 5.0 (on the
> >savage-2-0-0-branch) fog was ok in tuxracer too.
> 
> I don't have tuxracer handy - I'll have to download it later.  Do you 
> happen to know which fog mode is used, and if the GL_FOG_HINT is set?

Brian,

It uses NICEST.

Alan.


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