On Thu, 10 Feb 2005 23:13:30 +0100, Felix Kühling <[EMAIL PROTECTED]> wrote: > This scheme would give good results with movie players that need fast > texture uploads and typically use each texture exactly once. It would
Movie players aren't even close to being texture bandwidth bound. The demote from local to AGP scheme would cause two copies on each frame but there is plenty of bandwidth. But this assumes that the movie player creates a new texture for each frame. A better scheme for a movie player would be to create a single texture and then keep replacing it's contents. Or use two textures and double buffer. But once created these textures would not move in the LRU list unless you started something like a game in another window. -- Jon Smirl [EMAIL PROTECTED] ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel