On Thu, 10 Feb 2005 23:13:30 +0100, Felix Kühling <[EMAIL PROTECTED]> wrote:
> This scheme would give good results with movie players that need fast
> texture uploads and typically use each texture exactly once. It would

Movie players aren't even close to being texture bandwidth bound. The
demote from local to AGP scheme would cause two copies on each frame
but there is plenty of bandwidth. But this assumes that the movie
player creates a new texture for each frame.

A better scheme for a movie player would be to create a single texture
and then keep replacing it's contents. Or use two textures and double
buffer. But once created these textures would not move in the LRU list
unless you started something like a game in another window.

-- 
Jon Smirl
[EMAIL PROTECTED]


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_ide95&alloc_id396&op=click
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to