AGP 8x should just be able to keep up with 1280x1024x24b 60 times/sec.

How does mesa access AGP memory from the CPU side? AGP memory is
system memory which the AGP makes visible to the GPU.  Are we using
the GPU to load textures into AGP memory or is it being done entirely
on the main CPU with a memcopy?

For things like a movie player we should even be able to give it a
pointer to the texture in system memory(AGP space) and let it directly
manipulate the texture buffer. Doing that would require playing with
the page tables to preserve protection.

-- 
Jon Smirl
[EMAIL PROTECTED]


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