AGP 8x should just be able to keep up with 1280x1024x24b 60 times/sec. How does mesa access AGP memory from the CPU side? AGP memory is system memory which the AGP makes visible to the GPU. Are we using the GPU to load textures into AGP memory or is it being done entirely on the main CPU with a memcopy?
For things like a movie player we should even be able to give it a pointer to the texture in system memory(AGP space) and let it directly manipulate the texture buffer. Doing that would require playing with the page tables to preserve protection. -- Jon Smirl [EMAIL PROTECTED] ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel