>
> A better scheme for a movie player would be to create a single texture
> and then keep replacing it's contents. Or use two textures and double
> buffer. But once created these textures would not move in the LRU list
> unless you started something like a game in another window.

if we supported that in any reasonable fashion (at least on radeon/r200),
movie players are very texture upload bound, well at least on my embedded
system, I do a lot of animation with movies, and mngs and arrays of pngs,
and most of my time is spent in memcpy and texstore_rgba8888, this is a
real pain for me, and I'm slowly gathering enough knowledge to do a great
big hack for my own internal use,

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



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