> > A better scheme for a movie player would be to create a single texture > and then keep replacing it's contents. Or use two textures and double > buffer. But once created these textures would not move in the LRU list > unless you started something like a game in another window.
if we supported that in any reasonable fashion (at least on radeon/r200), movie players are very texture upload bound, well at least on my embedded system, I do a lot of animation with movies, and mngs and arrays of pngs, and most of my time is spent in memcpy and texstore_rgba8888, this is a real pain for me, and I'm slowly gathering enough knowledge to do a great big hack for my own internal use, Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel