http://bugs.freedesktop.org/show_bug.cgi?id=10529





------- Comment #14 from [EMAIL PROTECTED]  2007-04-13 18:48 PST -------
Any chance we can get one of the Intel/Tungsten committers to investigate?

Also, if I comment out the "_mesa_append_fog_code" call, it reverts to previous
behaviour (i.e. games runs fine again). Obviously, this is not the desired
result, as that prevents the fragment code for fog from being added (which
appears to be broken. I guess the problem likely lies in either the call itself
and some missing check, or in the implementation of _mesa_append_fog_code()
included in programopt.c

Here's what I did just to temporarily get around my problem. Not for general
use, but points to the issue I have:

--- src/mesa/drivers/dri/i915/i915_fragprog.c
+++ src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -940,7 +940,6 @@ static void i915ProgramStringNotify( GLc

       if (p->FragProg.FogOption) {
          /* add extra instructions to do fog, then turn off FogOption field */
-         _mesa_append_fog_code(ctx, &p->FragProg);
          p->FragProg.FogOption = GL_NONE;
       }
    }


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