http://bugs.freedesktop.org/show_bug.cgi?id=10529
------- Comment #14 from [EMAIL PROTECTED] 2007-04-13 18:48 PST ------- Any chance we can get one of the Intel/Tungsten committers to investigate? Also, if I comment out the "_mesa_append_fog_code" call, it reverts to previous behaviour (i.e. games runs fine again). Obviously, this is not the desired result, as that prevents the fragment code for fog from being added (which appears to be broken. I guess the problem likely lies in either the call itself and some missing check, or in the implementation of _mesa_append_fog_code() included in programopt.c Here's what I did just to temporarily get around my problem. Not for general use, but points to the issue I have: --- src/mesa/drivers/dri/i915/i915_fragprog.c +++ src/mesa/drivers/dri/i915/i915_fragprog.c @@ -940,7 +940,6 @@ static void i915ProgramStringNotify( GLc if (p->FragProg.FogOption) { /* add extra instructions to do fog, then turn off FogOption field */ - _mesa_append_fog_code(ctx, &p->FragProg); p->FragProg.FogOption = GL_NONE; } } -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel