On Fri, 2007-10-12 at 00:19 +0100, Keith Whitwell wrote: > Basically any API-generated event that implies a flush. Internally > generated events, like running out of some resource and having to fire > buffers to recover generally don't count.
If I understand this, then the only time you'll check for window resize is just before the next drawing occurs after one of these events. That makes a huge amount of sense to me, and limits polling to once per scene, instead of once per batchbuffer. And, we do all of this polling through the DRM, which would allow things other than the X server to send resize events for non-X buffers. -- [EMAIL PROTECTED]
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