-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Stefan Dösinger schrieb:
> This may be slightly off topic, but I am wondering if there's any way to
> detect the ability to upload precompressed textures when
> GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced
> it). Wine and CrossOver users are regularly complaining that their games do
> not work due to the lack of S3TC, but all Wine needs for D3D is the ability
> to load precompressed textures(*). So I'd be perfectly happy with getting
> just this feature, if the user just didn't have to do anything manually.
> 
> I think writing an extension spec is outside of the scope, but is there
> something else, like setting an environment variable, or just trying to call
> glCompressedTexImage even thought the extension isn't advertised?
> 
> Thanks,
> Stefan
> 
> (*) D3D has a feature to compress textures, but it is independent of the
> hardware's features.

If you only use DXT1 there's EXT_texture_compression_dxt1. It offers
support for using DXT1 precompressed textures. However AFAIK it'S
currently not supported in the free drivers (even if
GL_EXT_texture_compression_s3tc is avialable).

Philipp
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAkiE7OQACgkQbtUV+xsoLprVfACeM/OLWBBziwcJuFfATXbfOBch
M84AoIqj96h0eZ0zPrrhv6X1lLuTPQ1K
=41u8
-----END PGP SIGNATURE-----

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to