-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Stefan Dösinger schrieb: > This may be slightly off topic, but I am wondering if there's any way to > detect the ability to upload precompressed textures when > GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced > it). Wine and CrossOver users are regularly complaining that their games do > not work due to the lack of S3TC, but all Wine needs for D3D is the ability > to load precompressed textures(*). So I'd be perfectly happy with getting > just this feature, if the user just didn't have to do anything manually. > > I think writing an extension spec is outside of the scope, but is there > something else, like setting an environment variable, or just trying to call > glCompressedTexImage even thought the extension isn't advertised? > > Thanks, > Stefan > > (*) D3D has a feature to compress textures, but it is independent of the > hardware's features.
If you only use DXT1 there's EXT_texture_compression_dxt1. It offers support for using DXT1 precompressed textures. However AFAIK it'S currently not supported in the free drivers (even if GL_EXT_texture_compression_s3tc is avialable). Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkiE7OQACgkQbtUV+xsoLprVfACeM/OLWBBziwcJuFfATXbfOBch M84AoIqj96h0eZ0zPrrhv6X1lLuTPQ1K =41u8 -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel