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Roland Scheidegger schrieb:
>> If you only use DXT1 there's EXT_texture_compression_dxt1. It offers
>> support for using DXT1 precompressed textures. However AFAIK it'S
>> currently not supported in the free drivers (even if
>> GL_EXT_texture_compression_s3tc is avialable).
> 
> Yes, that's true. Also, it wouldn't work (if no software decompression
> is available) in a software fallback (which generally I guess shouldn't
> be much of a problem).

Can't we just render a quad, with filtering set to nearest and readback
to decompress and use the decompressed texture for the software fallback?

Philipp
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