-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Roland Scheidegger schrieb: >> If you only use DXT1 there's EXT_texture_compression_dxt1. It offers >> support for using DXT1 precompressed textures. However AFAIK it'S >> currently not supported in the free drivers (even if >> GL_EXT_texture_compression_s3tc is avialable). > > Yes, that's true. Also, it wouldn't work (if no software decompression > is available) in a software fallback (which generally I guess shouldn't > be much of a problem).
Can't we just render a quad, with filtering set to nearest and readback to decompress and use the decompressed texture for the software fallback? Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkiFAdwACgkQbtUV+xsoLpp1VwCgpffxq6x7YOc53fIztLT7j4DM cgIAoJ9b+YbU7G1jc6q2dIEBCcj1k40w =0kIp -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel