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Ian Romanick schrieb:

> 2. Decompressing textures for software fallbacks.  As far as I'm aware,
> all of the drivers still have some software fallbacks, so this support
> is still required.
> 

This decompression could be done by the hardware: Ortho projection,
nearest-neighbour filtering, render a textured quad, read back from the
buffer, use it in the software fallbacks.

Philipp
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