On Fri, 2008-10-17 at 19:47 -0700, Linus Torvalds wrote: > > On Fri, 17 Oct 2008, Eric Anholt wrote: > > > > Yeah, none of us are on x86-64, so we missed those warnings in testing. > > Really? None of you use any modern CPU's, or you're _all_ running 32-bit > distros even though your cpu's could support 64-bit ones? > > I would suggest at least _somebody_ in the intel graphics team try to get > with the times.. I realize that Otellini was saying "Nobody needs 64-bit > on the desktop" a few years ago, but he was full of sh*t then, and it's > certainly not remotely true now. > > It's not being disloyal to your CEO, really. I'm pretty sure nobody will > be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be > enough for everybody" idiocy.
Writing 3D drivers means running 3D games. Running 3D games unfortunately means running a lot of 32-bit userland as the fun stuff is binary-only. So I stick to a 32-bit system, becuase past experience trying to run both on the same system has been misery. -- Eric Anholt [EMAIL PROTECTED] [EMAIL PROTECTED]
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