On Fri, 2008-10-17 at 19:47 -0700, Linus Torvalds wrote:
> 
> On Fri, 17 Oct 2008, Eric Anholt wrote:
> > 
> > Yeah, none of us are on x86-64, so we missed those warnings in testing.
> 
> Really? None of you use any modern CPU's, or you're _all_ running 32-bit 
> distros even though your cpu's could support 64-bit ones?
> 
> I would suggest at least _somebody_ in the intel graphics team try to get 
> with the times.. I realize that Otellini was saying "Nobody needs 64-bit 
> on the desktop" a few years ago, but he was full of sh*t then, and it's 
> certainly not remotely true now.
> 
> It's not being disloyal to your CEO, really. I'm pretty sure nobody will 
> be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be 
> enough for everybody" idiocy.

Writing 3D drivers means running 3D games.  Running 3D games
unfortunately means running a lot of 32-bit userland as the fun stuff is
binary-only.  So I stick to a 32-bit system, becuase past experience
trying to run both on the same system has been misery.

-- 
Eric Anholt
[EMAIL PROTECTED]                         [EMAIL PROTECTED]


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