On Sun, 2008-10-19 at 19:52 +0200, Peter Zijlstra wrote: > On Sat, 2008-10-18 at 00:49 -0700, Eric Anholt wrote: > > > Writing 3D drivers means running 3D games. Running 3D games > > unfortunately means running a lot of 32-bit userland as the fun stuff is > > binary-only. So I stick to a 32-bit system, becuase past experience > > trying to run both on the same system has been misery. > > You can run 32bit user-space on a 64bit kernel just fine. > Any breakage, if anything, you find will need to get fixed anyway. > I'd like to second this. 32bit on 64bit works fine. I've been maintaining separate multilib versions of the Gentoo libdrm/Mesa ebuilds for 32bit/64bit. It is important that the 32bit and 64bit graphics stacks are synchronised, rather than relying on external compatibility libraries as Gentoo does currently. Failing to do so does lead to instability and/or failure. > Also, one would hope Intel is poking these game writers to migrate to > 64bit Linux ;-) > Indeed! :)
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