On Sat, 18 Oct 2008, Eric Anholt wrote: > > > It's not being disloyal to your CEO, really. I'm pretty sure nobody will > > be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be > > enough for everybody" idiocy. > > Writing 3D drivers means running 3D games. Running 3D games > unfortunately means running a lot of 32-bit userland as the fun stuff is > binary-only.
That's not a very good reason, though. We're supposed to be perfectly binary compatible, so it would actually be *better* if you did the testing using a 64-bit kernel. Sure, don't do it on _all_ machines, but running 32-bit user land is definitely not a valid reason to avoid a 64-bit kernel. Quite the reverse. We'd like to see more coverage. Linus ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel