Bridgman, John wrote:
> My understanding was that XF86DRIQueryDirectRenderingCapable just asked
> the X server if *it* was able to support direct rendering on a
> particular screen, didn't tell you anything about whether the right 3D
> driver existed or was installed correctly. 
That would explain to me Jerome's earlier comment that glXIsDirect tells
me all I need to know.

> Not sure what hardware documentation has to do with this; 
Documentation from source shows one way to achieve a particular goal and
usually not what the chip could do to achieve a different goal or the
same goal differently. Hence my preference for vendor documentation.

Corbin Simpson wrote:
> The DRM only exposes a few simple ioctls; ...
Yes but extremely powerful. They may suffer though from a similar defect
as described for documentation from source - I don't know.

> We're already working on a project called Gallium3D,
..
> It's already been done with cairo-drm, which created Cairo contexts directly 
> bound to i915 hardware through DRM.
> So it's certainly possible.
I will have a look and also at Cairo

Now, if I may, back to my immediate problem. I have a program that runs
perfectly when passing False as 4th argument to glXCreateContext.
glXIsDirect confirms I got an indirect rendering context.

When passing True the call to glXCreateContext succeeds, glXIsDirect
returns GL_TRUE but glXMakeCurrent fails.

I thought and see confirmation for that thought in some of your comments
that that should not happen. Correct ? Any ideas?

Anyway, I will go back to the reading room. Thanks for your reactions sofar.

Enno





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