So the problem isn't home value but something about my kinematics? How I can
check this? Alex has suggested a way but it isn'y easy for me...
Francesca
________________________________
Da: Alex Joni <alex.j...@robcon.ro>
A: EMC developers <emc-developers@lists.sourceforge.net>
Inviato: Venerdì 20 Gennaio 2012 17:01
Oggetto: Re: [Emc-developers] new kinematics problem
My guess is that you don't have matching kins. Try calculating world position
from joints 0,0,0,0,0,0 (manually)
Then calculate it the other way around and see if you get the initial value.
Regards,
Alez
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
andy pugh <bodge...@gmail.com> wrote:
On 20 January 2012 11:29, Francesca Sca <fancy_...@yahoo.it> wrote:
>
>> Which could be the problem? I think that it may be a conflict between home
>> and inverse kinematics.
>
>That was a red-herring. Apparently the kinematicsHome subroutine is
>never used, so it can't be that.
>
>
------------------------------------------------------------------------------
Try before you buy = See our experts in action!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-dev2
_______________________________________________
Emc-developers mailing list
Emc-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/emc-developers