On Thu, 09 Aug 2012 21:17:48 -0500, Jon Elson wrote:
> Andy Pugh wrote:
>> On 9 Aug 2012, at 17:36, Jon Elson <el...@pico-systems.com> wrote:
>>
>>
>>> We would
>>> not want to
>>> make any changes that significantly slow the block execution rate.
>>>
>>
>> I think that in general the physical layer is orders of magnitude 
>> slower than the software.
>>
> You mean the physical axes?  Yes, certainly, but for contouring
> programs, there
> are typically thousands of very short vectors, and getting through 
> them
> in a reasonable
> time is useful on routers and such machines.  it may well be the 
> 1-block
> lookahead is
> the real bottleneck, I don't know.

I imagine that it is a big bottleneck, and look to see if there is/not 
any blending of the short segments (ie if the lines are very close to 
being collinear then you do not need to come to a full stop before 
starting the next).  You might also check into using something like 
NURBS (assuming that it is in working condition).

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