Yeah, this is tricky. I agree with Floh that our early ports of glfw etc.
are of limited use. Ideally they'd all be done like SDL2, that is, be in
upstream + use emscripten HTML5 C APIs as much as possible, to get
consistent input event handling etc., which is a common issue as you said,
Sam.

Still, I'd like to remove SDL1 specifically because we do have an obvious
replacement, SDL2, which is also our best such implementation.

- Alon


On Wed, Jun 7, 2023 at 9:16 AM 'Sam Clegg' via emscripten-discuss <
emscripten-discuss@googlegroups.com> wrote:

>
>
> On Wed, Jun 7, 2023 at 5:36 AM Floh <flo...@gmail.com> wrote:
>
>> I wonder whether most of those old "portability wrappers" shouldn't be
>> deprecated tbh (SDL2 might be special because it has "official" upstream
>> support now?).
>>
>> Those wrappers were very helpful in the beginning to get things started,
>> but for instance (as far as I noticed) Dear ImGui was running into quite a
>> few confusing differences recently between Emscripten's GLFW wrapper and
>> "native" GLFW (mainly subtle things like mouse wheel input events behaving
>> differently).
>>
>> When people see Emscripten's GLFW support they probably expect that it
>> behaves identical with the "official" GLFW, but this would mean putting a
>> lot of effort into the "GLFW emulation" which should better go into the
>> "core product" (for instance more C API wrappers for web APIs).
>>
>>
> Are you suggesting that we could somehow use upstream GLFW?  That seems
> unlikely since GLFW interacts so closely with input events and the
> display.. it seems like we would need a specific emscripten of that
> library.  Or are you suggesting we invest in a  port to emscripten in the
> upststram GLFW repo?
>
> I don't how that would prevent  bugs like `mouse wheel input events
> behaving differently` since those could still conceivably occur, even in an
> upstream port simply due to the what the mouse wheel events are reported by
> the browser, no?
>
> Anyway, just my 2ct :)
>>
>>
>>
>> On Saturday, 3 June 2023 at 06:52:20 UTC+2 alon...@gmail.com wrote:
>>
>>> Hi everyone,
>>>
>>> I wonder if we still need our SDL1 (SDL 1.2, specifically)
>>> implementation at this time, given that we have excellent and stable SDL2
>>> support?
>>>
>>> Context: SDL1 has been deprecated for many years now [1]. SDL2 is a
>>> decade old at this point [2], and other projects have removed SDL1 support
>>> (e.g. [3]). In fact, SDL is working on SDL3 now [4].
>>>
>>> Historically, I think SDL1 was Emscripten's first supported graphics
>>> API, and that code is quite old and quirky, as I'm noticing while I'm
>>> working on WasmFS. The later SDL2 port was done in a much better way (and
>>> WasmFS, in particular, "just works" with it, unlike SDL1). So removing the
>>> weird SDL1 code could help speed up our development.
>>>
>>
>>> Is anyone using SDL1 and unable to upgrade to SDL2 (or to glfw etc.) for
>>> some reason?
>>>
>>> - Alon
>>>
>>> [1] https://github.com/libsdl-org/SDL-1.2
>>> [2] https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
>>> [3]
>>> https://patchwork.kernel.org/project/qemu-devel/patch/20180808104930....@redhat.com/
>>> <https://patchwork.kernel.org/project/qemu-devel/patch/20180808104930.23133-4-berra...@redhat.com/>
>>> [4] https://discourse.libsdl.org/t/sdl-3-0/40374
>>>
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