On Wed, Jun 7, 2023 at 10:29 AM Alon Zakai <alonza...@gmail.com> wrote:

> Yeah, this is tricky. I agree with Floh that our early ports of glfw etc.
> are of limited use. Ideally they'd all be done like SDL2, that is, be in
> upstream + use emscripten HTML5 C APIs as much as possible, to get
> consistent input event handling etc., which is a common issue as you said,
> Sam.
>
> Still, I'd like to remove SDL1 specifically because we do have an obvious
> replacement, SDL2, which is also our best such implementation.
>

Although I'm normally in favor of removing stuff.. I'm not sure we have a
good reason to in this case.   It doesn't cost us much to maintain does it?


>
> - Alon
>
>
> On Wed, Jun 7, 2023 at 9:16 AM 'Sam Clegg' via emscripten-discuss <
> emscripten-discuss@googlegroups.com> wrote:
>
>>
>>
>> On Wed, Jun 7, 2023 at 5:36 AM Floh <flo...@gmail.com> wrote:
>>
>>> I wonder whether most of those old "portability wrappers" shouldn't be
>>> deprecated tbh (SDL2 might be special because it has "official" upstream
>>> support now?).
>>>
>>> Those wrappers were very helpful in the beginning to get things started,
>>> but for instance (as far as I noticed) Dear ImGui was running into quite a
>>> few confusing differences recently between Emscripten's GLFW wrapper and
>>> "native" GLFW (mainly subtle things like mouse wheel input events behaving
>>> differently).
>>>
>>> When people see Emscripten's GLFW support they probably expect that it
>>> behaves identical with the "official" GLFW, but this would mean putting a
>>> lot of effort into the "GLFW emulation" which should better go into the
>>> "core product" (for instance more C API wrappers for web APIs).
>>>
>>>
>> Are you suggesting that we could somehow use upstream GLFW?  That seems
>> unlikely since GLFW interacts so closely with input events and the
>> display.. it seems like we would need a specific emscripten of that
>> library.  Or are you suggesting we invest in a  port to emscripten in the
>> upststram GLFW repo?
>>
>> I don't how that would prevent  bugs like `mouse wheel input events
>> behaving differently` since those could still conceivably occur, even in an
>> upstream port simply due to the what the mouse wheel events are reported by
>> the browser, no?
>>
>> Anyway, just my 2ct :)
>>>
>>>
>>>
>>> On Saturday, 3 June 2023 at 06:52:20 UTC+2 alon...@gmail.com wrote:
>>>
>>>> Hi everyone,
>>>>
>>>> I wonder if we still need our SDL1 (SDL 1.2, specifically)
>>>> implementation at this time, given that we have excellent and stable SDL2
>>>> support?
>>>>
>>>> Context: SDL1 has been deprecated for many years now [1]. SDL2 is a
>>>> decade old at this point [2], and other projects have removed SDL1 support
>>>> (e.g. [3]). In fact, SDL is working on SDL3 now [4].
>>>>
>>>> Historically, I think SDL1 was Emscripten's first supported graphics
>>>> API, and that code is quite old and quirky, as I'm noticing while I'm
>>>> working on WasmFS. The later SDL2 port was done in a much better way (and
>>>> WasmFS, in particular, "just works" with it, unlike SDL1). So removing the
>>>> weird SDL1 code could help speed up our development.
>>>>
>>>
>>>> Is anyone using SDL1 and unable to upgrade to SDL2 (or to glfw etc.)
>>>> for some reason?
>>>>
>>>> - Alon
>>>>
>>>> [1] https://github.com/libsdl-org/SDL-1.2
>>>> [2] https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
>>>> [3]
>>>> https://patchwork.kernel.org/project/qemu-devel/patch/20180808104930....@redhat.com/
>>>> <https://patchwork.kernel.org/project/qemu-devel/patch/20180808104930.23133-4-berra...@redhat.com/>
>>>> [4] https://discourse.libsdl.org/t/sdl-3-0/40374
>>>>
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